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渲染常见问题分析

最近收到很多小伙伴关于渲染方面的一些问题,下面列举几个比较常见的问题及解决方案~☟☟☟

图文课程 渲染  渲染常见问题分析

问题:①渲染的时候会出现马赛克/圆圈之类的情况    /   ②模型转动的时候会闪

原因:①面与面之间重叠   ②自定义创建的模型与模型之间重叠

解决方案:在绘制自定义的时候,检查是否有给模型合适的厚度或者是面与面直接有重叠的地方。

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图文课程 渲染  渲染常见问题分析问题:玻璃后模型错位

原因:①玻璃没有厚度   /   ②模型的法线反了

解决方案:

方法①:给有玻璃的模型增加厚度

方法②:在居然设计家自定义中绘制的模型,将模型设置吸附面,通过吸附面来辨别模型的法线正反问题(自定义中吸附面:黄色为正面,黄色条纹为反面)

如果是上传模型的问题,通过3dmax去检测模型的法线是否为反

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图文课程 渲染  渲染常见问题分析问题:渲染后的模型大小发生了变化

原因:模型单位设置不正确

解决方案:

①上传的模型:在3dmax中的单元设置中对模型的单位进行修改

图文课程 渲染  渲染常见问题分析②公库的模型:打开模型列表,对模型进行吐槽,我们将尽快解决您的问题☀(操作步骤如下图:)

图文课程 渲染  渲染常见问题分析

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图文课程 渲染  渲染常见问题分析问题:渲染后模型移位/消失?

原因:此模型有其他的点/面

解决方案:

上传的模型:在3DMax中打开该模型文件,检查模型物体之外是否有多余的点/面,如果有将多余的点/面进行删除。

公库的模型:打开模型所属列表对该模型进行吐槽,我们将尽快解决您的问题☀

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图文课程 渲染  渲染常见问题分析

问题:不同位置渲染亮度不一样

原因:虽然是同一空间,但是可能此空间内不同位置的亮度是不一样的,所以对自动曝光值得计算也不一样。

解决方案:只能通过自定义灯光去调整自己需要的亮度,或者渲染后对图片进行美化处理。

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图文课程 渲染  渲染常见问题分析

问题:场景中没有光源,渲染出现莫名其妙的灯光

原因:模型自带灯源

解决方案:

①上传的模型:可在3dmax中将模型的灯源进行删除。

②公库的模型:打开模型列表,对模型进行吐槽,我们将尽快解决您的问题☀

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问题:明明渲染了6个房间张全景图合成了全景漫游图,但是不能完整的看到6个房间的箭头指南?

原因:户型结构问题,由于房间与房间过于分散,或者房间与房间中有中厅/过厅衔接,但是衔接处的位置没有进行渲染

解决方案:需要在房间衔接处的位置多增加一张渲染图。